Hi, It seems Issues Finder works. I watched an tutorial and followed it. Refer a prefab to a scriptableObject. Right click that prefab and do the Reference Search. Result returns blank. Tried other assets and never returns anything. - Scriptable Object referenced prefab is a public GameObject. "does Project Browser's context menu item "Select dependencies" called for a referencing Scriptable Object selects referenced prefab?" <- I don't understand this. You can check the attached screenshots. [Unity 2019.4.3f1, Maintainer just imported now] A bit about my goal, it seems an unneeded prefab is loaded into memory and I don't know which asset refers that prefab to cause such thing and I hope Maintainer can help me with this.