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Magic Window not working on iOS

Discussion in 'AR/VR (XR) Discussion' started by Tunkali, Nov 13, 2017.

  1. Tunkali

    Tunkali

    Joined:
    Feb 5, 2013
    Posts:
    54
    Hello there,

    I try to build a Non-VR Mode on iOS but it seems to not working in any Unity Version from 5.6 to 2017.2.

    Documentation says I need a loadedDeviceName cardboard and vrsettings false and to put in
    Code (CSharp):
    1. camTrans.localRotation = XRInput.GetLocalRotation(XRNode.CenterEye);
    But it seems only to work on Android not on iOS. Is there any solution to this?
    There are several Gyroscripts out there, but they have a terrible tracking compared to the included system.

    Thank you!