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Magic Tile Editor - Runtime level building

Discussion in 'Assets and Asset Store' started by Smileys, Jul 19, 2022.

  1. Smileys

    Smileys

    Joined:
    Feb 27, 2014
    Posts:
    81
    Magic Tile Editor is an easy-to-use level editor that is completely designed for runtime use. It is easy to integrate and extend in any project. Ideal for projects with modding support or player generated content. Levels are stored in JSON format and can be deployed via a server as additional content without updates to the build.



    This editor is intended for player creation of levels. Therefore all functions are as easy to use as possible. It is not a complex editor or an extension for level designers. Some concepts are deliberately kept simple to make it as easy as possible for players to get started.


    Functions:

    -Occlusion Culling (Tile based)

    -NavMesh support

    -Directional Light and Ambient editing

    -Fog editing

    -Skybox selection


    Early Access:

    This is an early version of the editor. During development it was tested in a not yet released project. Of course this does not cover all problems or required features. I would appreciate constructive feedback.


    Asset Store Link: https://assetstore.unity.com/packages/tools/level-design/magic-tile-editor-223989
     
  2. gamemzuri

    gamemzuri

    Joined:
    Nov 8, 2021
    Posts:
    1
    Does it work on mobile devices?
     
    MateAndor likes this.
  3. MateAndor

    MateAndor

    Joined:
    Nov 5, 2014
    Posts:
    67
    Works on mobile?
     
  4. Smileys

    Smileys

    Joined:
    Feb 27, 2014
    Posts:
    81
    Theres nothing in this tool that wont work on mobile. But you need to setup touch imputs yourself. It is using the new Unity Input Package so adding touch support should be fairly simple.
     
    MateAndor likes this.
  5. MateAndor

    MateAndor

    Joined:
    Nov 5, 2014
    Posts:
    67
    Great! Can I update the position of a tile in runtime? Like click and move?