Search Unity

Magic Leap gestures work in testing and simulation, but not in packaging.

Discussion in 'AR' started by ZachW01, Jan 23, 2019.

  1. ZachW01

    ZachW01

    Joined:
    Jan 23, 2019
    Posts:
    2
    While working in Unity 2018.1.9f2, I have a gesture control script for identifying each gesture. A test run in the simulation works fine. I'll go and select either hand for a statement and have proper detection. I can also start up my Magic Leap device in Zero Iteration and test in engine for the same result. When I try to build the application, The detection stops working.
    I'm currently running Magic Leap OS version 0.94.
     
  2. tokufxug

    tokufxug

    Joined:
    Nov 26, 2016
    Posts:
    2
    ZachW01 likes this.
  3. ZachW01

    ZachW01

    Joined:
    Jan 23, 2019
    Posts:
    2
    You were exactly right. There are camera and gesture permissions that I didn't check. Thank you for your help!
     
unityunity