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Magic Leap gestures work in testing and simulation, but not in packaging.

Discussion in 'AR' started by ZachW01, Jan 23, 2019.

  1. ZachW01

    ZachW01

    Joined:
    Jan 23, 2019
    Posts:
    2
    While working in Unity 2018.1.9f2, I have a gesture control script for identifying each gesture. A test run in the simulation works fine. I'll go and select either hand for a statement and have proper detection. I can also start up my Magic Leap device in Zero Iteration and test in engine for the same result. When I try to build the application, The detection stops working.
    I'm currently running Magic Leap OS version 0.94.
     
  2. tokufxug

    tokufxug

    Joined:
    Nov 26, 2016
    Posts:
    2
    ZachW01 likes this.
  3. ZachW01

    ZachW01

    Joined:
    Jan 23, 2019
    Posts:
    2
    You were exactly right. There are camera and gesture permissions that I didn't check. Thank you for your help!
     
  4. tigger

    tigger

    Joined:
    Jan 8, 2013
    Posts:
    95
    Hello. I'm seeing exactly the same thing in 2022 with the latest Magic Leap OS. Hand gestures recognized fine when I push to the device from Unity -> Zero Iteration -> headset, but when I actually do a build and install that build on the headset, gestures aren't recognized. I've gone into the manifest and changed various permissions to no avail.

    Did you ever get hand gestures to work with a built/installed app?

    Many thanks!