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Lighting Box 2 Next-Gen Lighting Solution

Discussion in 'Assets and Asset Store' started by UnityLighting, Jun 9, 2017.

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Unity Version

  1. 5.4

    2.4%
  2. 5.5

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  3. 5.6

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  4. 2017

    79.8%
  1. UnityLighting

    UnityLighting

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    Only for customers
     
  2. ZMC550

    ZMC550

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    In fact, lighting box is a camera effects, or are screen effects
     
  3. UnityLighting

    UnityLighting

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    Lighting Settings applied into the scene and project settings
    Post Effects (Image effects) applied into cameras
     
  4. ZMC550

    ZMC550

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    2.3 is not it?
     
  5. UnityLighting

    UnityLighting

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    Uploaded into asset store
    Send me a pm to get beta version
     
  6. ZMC550

    ZMC550

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    I want to buy these two plug-ins, what is the difference between them, can be used in the mobile terminal and VR, how efficient
     

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  7. UnityLighting

    UnityLighting

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    Fastest way to scan your head with a simple front view photo :
    itseez3d.com
    photo_2017-10-20_01-36-15.jpg photo_2017-10-20_01-36-24.jpg photo_2017-10-20_01-36-26.jpg photo_2017-10-20_01-36-27.jpg photo_2017-10-20_01-36-33.jpg
    photo_2017-10-20_01-36-24.jpg
    photo_2017-10-20_01-36-26.jpg
    photo_2017-10-20_01-36-15.jpg
     
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  8. UnityLighting

    UnityLighting

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    Only models are different + Exclusive videos + Docs
    Paris is newer
     
    Last edited: Oct 20, 2017
  9. ZMC550

    ZMC550

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    Can you have a direct phone end?
     
  10. ZMC550

    ZMC550

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    Do you have a good snow map? Can you share it?
     
  11. UnityLighting

    UnityLighting

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    Wait to be completed
     
  12. stef321

    stef321

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    Great asset!

    I'm having trouble with Post Process Volume component accessing Color Grading > Tone > Post-exposure (EV) through scripting and was wondering what is the process to access and manipulate these values during runtime?
     
  13. UnityLighting

    UnityLighting

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    Code (CSharp):
    1. ColorGrading cg;
    2.         GameObject.Find("Global Volume").GetComponent<PostProcessVolume>().sharedProfile.TryGetSettings(out cg);
    3.  
    4.  
    5. cg.saturation.overrideState = true;
    6.             cg.saturation.value = saturation * 100;
    7.             cg.postExposure.overrideState = true;
    8.             cg.postExposure.value = exposureIntensity;
    9.             cg.contrast.overrideState = true;
    10.             cg.contrast.value = contrastValue * 100;
    11.             cg.temperature.overrideState = true;
    12.             cg.temperature.value = temp;
    13.             cg.enabled.value = true;
     
  14. witcher101

    witcher101

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    Can you create a profile for webgl2.0. I cant seem to get it looking good on webgl
     
  15. UnityLighting

    UnityLighting

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    Wait
     
  16. UnityLighting

    UnityLighting

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    Head Lighting profile + sky box cube map

    photo_2017-10-20_05-00-56.jpg photo_2017-10-20_05-00-59.jpg photo_2017-10-20_05-01-00.jpg photo_2017-10-20_05-01-02.jpg

    photo_2017-10-20_05-00-56.jpg
     

    Attached Files:

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  17. UnityLighting

    UnityLighting

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    Made by Lighting Box custom Shader (+ Snow support)

    photo_2017-10-20_05-40-21.jpg photo_2017-10-20_05-40-23.jpg photo_2017-10-20_05-40-25.jpg photo_2017-10-20_05-40-26.jpg
    photo_2017-10-20_05-40-21.jpg

    photo_2017-10-20_05-40-25.jpg


    photo_2017-10-20_05-50-11.jpg
     
    Last edited: Oct 20, 2017
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  18. ranaUK

    ranaUK

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    Hi @aliyeredon2, any eta on when 2.3 might be available on asset store? if it is couple of days, I would then send you my invoice no.
     
  19. UnityLighting

    UnityLighting

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    2.3b1 has been released on store
    2.3 final will be available few hours later
    Send me a PM

    2.3 beta:
    - Added shaders
    - Added AutoFocus script for Depth of Field
    - Fixed bugs

    2.3 Final (known as 2.3.1):
    - Added auto focus settings into Depth Of filed section (Lighting Box window)
    - Added New Sample Projects Online Notifications
    - Updated Doc files
     
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  20. ranaUK

    ranaUK

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    :D it's live; it just says 2.3 though.
     
  21. UnityLighting

    UnityLighting

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    Store version is 2.3b1
    2.3 Final has not uploaded yet
     
  22. azatoch

    azatoch

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    Imported the new version, i receive this error:

    Assets/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs(21,16): error CS0246: The type or namespace name `SunShaftsResolution' could not be found. Are you missing an assembly reference?

    Anyone else?
     
  23. UnityLighting

    UnityLighting

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    Fixed in update 2.3.1
    Send me a pm to get it now
     
  24. UnityLighting

    UnityLighting

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    Start working on Snow sample scene :
    Will be available today/tonight
    photo_2017-10-21_06-04-15.jpg photo_2017-10-21_06-04-18.jpg photo_2017-10-21_06-04-19.jpg photo_2017-10-21_06-04-20.jpg

    photo_2017-10-21_06-04-15.jpg photo_2017-10-21_06-04-18.jpg
    photo_2017-10-21_06-06-00.jpg
     
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  25. siordache94

    siordache94

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  26. johnlanz

    johnlanz

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    hi ali, I've got this error on building pc platform and facebook gameroom:
    Error building Player: 10 errors
    Shader error in 'Hidden/PostProcessing/DepthOfField': maximum temp register index exceeded at Assets/LightingBox2/PostProcessing2beta3/Shaders/Builtins/DepthOfField.hlsl(153) (on d3d9)

    I'm using unity 2017.2.0f3 with latest lighting Box.
     
  27. UnityLighting

    UnityLighting

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    Remove DX9 from api list in Player Settings
     
    Last edited: Oct 22, 2017
  28. johnlanz

    johnlanz

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    the DOF works fine on webgl but not on DX9. that's a bit weird :)
     
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  29. ZMC550

    ZMC550

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    How does the snow shader use the tutorial?
     
  30. siordache94

    siordache94

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    coverpage likes this.
  31. SirTwistedStorm

    SirTwistedStorm

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    I'd rather not have random open source things thrown in just for the heck of it... I have other paid assets that do those things. Already as it is I'm not sure I even want to use this asset but I don't regret buying it, it was only $10. There's another asset for PP stack 1 that's $1.45 it's just profiles and nothing else.
     
  32. UnityLighting

    UnityLighting

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    This one already integrated into the Post Stack 2 (by pps2 developers)
    Nvidia Soft shadows only works on Directional lights
    I will send the current 2.3.1f1 version into your mail
     
    Last edited: Oct 22, 2017
  33. UnityLighting

    UnityLighting

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    My goal currently is making Unity lighting workflow to be looks like same as UE4. it means i want to make the workflow 10X~100x faster than adjusting settings manually. Also it's not possible for non-expert users
    Lighting Box settings values has been limited into a safe amount (using sliders). So your settings value are safe between proper settings(combining eye-adaptation, bloom,exposure,scene ambient light is not easy)
    Also you can share settings easily using profiles
    another asset for PP stack 1 is just profiles, but Lighting Box is a tool + a lot of videos and sample models in projects

    Road Map :
    Converting some Unreal Engine's marketplace projects into the unity to find same settings inside Lighting Box workflow and share them for my customers + Performance comparisons
     
    Last edited: Oct 22, 2017
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  34. UnityLighting

    UnityLighting

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    Dx9 is no longer available in newer unity versions (read from blog)
     
  35. SirTwistedStorm

    SirTwistedStorm

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    Yeah I understand, Your asset does help those people and I have nothing against this asset it gives great results out of the box.
     
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  36. UnityLighting

    UnityLighting

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    Updated Car Sample 1 into the LB 2.3.1 + Filmic and Default profiles:
    Will be available in LB 2.3.1 (uploaded yesterday)
    photo_2017-10-22_09-15-27.jpg

    photo_2017-10-22_09-15-21.jpg
     

    Attached Files:

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  37. UnityLighting

    UnityLighting

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    Gif Comparison:

    Webp.net-gifmaker (10).gif

    Webp.net-gifmaker (11).gif
     
    Last edited: Oct 22, 2017
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  38. UnityLighting

    UnityLighting

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  39. ZMC550

    ZMC550

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    This scene where i can get it
     

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  40. petersx

    petersx

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    Hi,

    Is there's chance to run LightingBox (2.3) in Unity 2017.3 beta ?

    Assets/LightingBox2/Scripts/LB_LightingBoxHelper.cs(167,47): error CS1061: Type `PostProcessVolume' does not contain a definition for `isGlobal' and no extension method `isGlobal' of type `PostProcessVolume' could be found. Are you missing an assembly reference?

    Assets/LightingBox2/Scripts/LB_LightingBoxHelper.cs(168,47): error CS1061: Type `PostProcessVolume' does not contain a definition for `priority' and no extension method `priority' of type `PostProcessVolume' could be found. Are you missing an assembly reference?

    Assets/LightingBox2/Scripts/LB_LightingBoxHelper.cs(170,48): error CS1061: Type `PostProcessVolume' does not contain a definition for `sharedProfile' and no extension method `sharedProfile' of type `PostProcessVolume' could be found. Are you missing an assembly reference?

    ...
     
  41. UnityLighting

    UnityLighting

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    Hi
    Try on a blank project
     
  42. petersx

    petersx

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    ok - it's working on a blank project - thanks.
     
  43. danteswap

    danteswap

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    Hello ALI I Just Bought This Cool Great Asset . Now I Don't Have Any Prior Knowledge Of Lighting Or This Asset . My Project Got A Scene With A terrain And Some Buildings And I Manually Added The AA Bloom SunShaft Script For Effects Before This Asset Came To My Knowledge . Now My Problem is That I am Building For Android And Don't Know How To Use This Asset In Right Way So Can You Suggest Some Quick Tips For Android Build . And Which Tutorial To Follow. Thaks In Advance
     
  44. UnityLighting

    UnityLighting

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    Hi
    Lighting Box used post processing stack 2 for post processing. and some other effects
    So i'm sure that you can't use it on low or mid-range devices.
    My target was next-gen platforms. I will check android support for Post Stack beta3 soon (already was not supported on androids)
     
  45. danteswap

    danteswap

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    Ok Then I will Wait , But I Hope I Get Something Out Of This Asset As I Have Purchased It ,I will Be In Touch With You In PM.
     
  46. UnityLighting

    UnityLighting

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    lighting box 2.3.2 Released
    Press "Check for updates" in finish tab to get car sample project
     
  47. tri-stratos

    tri-stratos

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    Updated to 2.3.2

    A minor but still a quite important issue
    You have left a file from LightingBox folder, so after installing the user ends with two folders (LightingBox and LightingBox2). It seems that Lightingbox folder is left with one file. Of course the user may move it manually, but having a messed up setup after initial install should be fixed.
    So please take care of it in the next update.

    Last but not least:
    - the LB_Sample_Car_*.zip links do NOT work!
    - the global toggle on/off turns only effects on/off NOT the whole Lightingbox features as it should
     
    Last edited: Oct 24, 2017
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  48. tri-stratos

    tri-stratos

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    Any chance you include a mesh blend tool ?
    Apart from auto mesh blend, a user defined/paintable blends option would also be nice
    If not, any recommendations ?
     
  49. ZMC550

    ZMC550

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    I have to do a few indoor scenes on the phone side, I should buy your plugin? Are there any differences?
     

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  50. UnityLighting

    UnityLighting

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    Paris is newer one
    It's compatible with mobile devices + an video