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Made with Unity on Linux

Discussion in 'Linux Editor' started by rustybroomhandle, Aug 27, 2015.

  1. rustybroomhandle

    rustybroomhandle

    Joined:
    Oct 12, 2013
    Posts:
    7
    Last edited: Oct 9, 2015
  2. demonixis

    demonixis

    Joined:
    Aug 20, 2013
    Posts:
    85
    Nice! Can you try to export your game to WebGL? Don't have the webplayer here ;)
     
  3. rustybroomhandle

    rustybroomhandle

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    Oct 12, 2013
    Posts:
    7
    I can try! Have not tested that yet. (There are download links on the page too)
     
  4. amarok-blue

    amarok-blue

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    Jun 17, 2014
    Posts:
    77
    Tested on Linux
     
  5. demonixis

    demonixis

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    Aug 20, 2013
    Posts:
    85
    I played a bit, it's fun, good job. I'm glad you made is in your Linux system :) Any news about the WebGL build? Take a look at the release note, because you have to install node and some other dependencies.
     
  6. SilverWingedSeraph

    SilverWingedSeraph

    Joined:
    Aug 26, 2015
    Posts:
    6
    Very nice! I like the art style, exporting from Minecraft is a novel idea! I suppose Minecraft is one of the best voxel editors on the market :p
     
  7. tele1

    tele1

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    Aug 27, 2015
    Posts:
    2
    Graphic maybe is not Full HD , but idea is good, so game is good,
    game working good on PCLinuxOS, (Linux files)
    good job.
     
  8. SilverWingedSeraph

    SilverWingedSeraph

    Joined:
    Aug 26, 2015
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    The game will run in full HD just fine.
     
  9. leonardkoenig

    leonardkoenig

    Joined:
    Aug 26, 2015
    Posts:
    35
    If you plan updating this:
    prevent players from running away while interacting like this ^^:

    also I would make the 'freed monster' splash screen transparent or maybe pause the game as otherwise you might get caught while being 'blind'.
    Also there's some weird shadow as seen here:


    Otherwise the game is a really fine small game with a great soundtrack too :D
     
  10. rustybroomhandle

    rustybroomhandle

    Joined:
    Oct 12, 2013
    Posts:
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    Yup, we were aware of these issues when we uploaded the game, but when the deadline is close you have to decide what you want to fix and what you want to leave until later. Definitely later! :)

    Also the vision cone indicators are a bit ugly, the invisible border walls, some performance issues, etc.
     
  11. leonardkoenig

    leonardkoenig

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    Aug 26, 2015
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    Nice, that's cool!
     
  12. josefnpat

    josefnpat

    Joined:
    Apr 17, 2013
    Posts:
    9
    I am very new to the Unity framework, and am so happy to be able to finally be able to use it with this linux releases!

    Please check out my game that I made with it for the August 1GAM!

    http://josefnpat.itch.io/franksbigjob

    *-new-5.png
     
    chrisroy4 and amarok-blue like this.
  13. Tak

    Tak

    Unity Technologies

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    Mar 8, 2010
    Posts:
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    Nice work!
     
    FROS7 and amarok-blue like this.
  14. pKallv

    pKallv

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    Mar 2, 2014
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    I have to say that this was a very good game, good music etc. I decided to test it and got stuck, being me that is a very good rate :)
     
  15. amarok-blue

    amarok-blue

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    Jun 17, 2014
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    I am completing a project started in Windows...
     

    Attached Files:

  16. santiihoyos

    santiihoyos

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    Sep 4, 2015
    Posts:
    9
    I tested on Ubuntu 14.04 nice game!
     
  17. demonixis

    demonixis

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    Aug 20, 2013
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    @blue-amarok good job! I can't complete my current project until the editor is not updated to 5.2
     
  18. amarok-blue

    amarok-blue

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    Jun 17, 2014
    Posts:
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    Thank you man... Why not?
     
  19. LeonH

    LeonH

    Joined:
    Oct 15, 2014
    Posts:
    92
    Just tested our in-development project, Tacoma.

    tacoma_unitylinux.jpg

    Worked better than I thought it would at this early stage. Can't wait for the Linux editor to be on-par with OSX/Win and be part of official releases so I can use my preferred OS for development. Thank you so much for the Linux support!
     
  20. MrWhoof

    MrWhoof

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    Oct 6, 2012
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    Tak likes this.
  21. demonixis

    demonixis

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    Aug 20, 2013
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    @blue-amarok because my current projects uses some features of Unity 5.1.x (VR and WebGL).
     
  22. amarok-blue

    amarok-blue

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    Jun 17, 2014
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    aah ok, good luck!!!
     
  23. dnlbaines

    dnlbaines

    Joined:
    Sep 18, 2015
    Posts:
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    I've been waiting for Unity on Linux to release for a long time. The second it did I started working on a game, I just released it today. It's called 30 Second Challenge and you can play it in your browser but I recommend downloading it for the full experience:
    http://dnlbaines.itch.io/30-second-challenge
     
    Tak, peladovii and amarok-blue like this.
  24. peladovii

    peladovii

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    Nov 1, 2010
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    Wow that was really hard but fun!! good job!
     
  25. saibon

    saibon

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    Sep 22, 2015
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    1
    Tak likes this.
  26. t_w

    t_w

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    Aug 4, 2015
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    superkid333, Tak and mortalglitch like this.
  27. t_w

    t_w

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    Aug 4, 2015
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    Hi, rusty, I play it. It is cool. But there is one thing maybe you forget.
    When you press w and d, you will move as 1.4 fast than when you press only w or d.
     
  28. Zanval

    Zanval

    Joined:
    Mar 23, 2014
    Posts:
    7
  29. Chaoseiro

    Chaoseiro

    Joined:
    Aug 28, 2013
    Posts:
    40
    Hey guys!

    First, the links:
    Play Store: https://play.google.com/store/apps/details?id=com.MisterStudios.JumboVolley

    Game Jolt: http://gamejolt.com/games/jumbo-volley/93676

    Newgrounds: http://www.newgrounds.com/portal/view/664101

    [Web versions using WebGL]

    It's a very simple game, heavily influenced by "Soccer Physics", that we started to make when Unity 4.6 was launched, but we halted its production to start the game we are currently working on.

    Now that Unity is testing it's Linux editor, I decided to take the opportunity to test it by finishing this game. The development cycle was very short, taking about 2 weeks last year for the gameplay and 1 week now to implement some features.

    It's a small game, but if it kills a few minutes of boredom or as some fun time between two friends we'll be happy :)

    Thank you!

    [Disclaimer: The WebGL builds had to be compiled under Windows, as under Linux there's currently a bug]
     
    Tak and mortalglitch like this.
  30. MrWhoof

    MrWhoof

    Joined:
    Oct 6, 2012
    Posts:
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    Just wrapped up Dashing Dan this evening. Check it out here: https://play.google.com/store/apps/details?id=com.nwz.dashingdan



    Made in Unity on Linux and in MagicaVoxel, also on Linux but under WINE. I did have to do the release builds on Windows as the Google Services asset was crashing build on Linux, but it was dev'd completely on Linux otherwise.
     
    Tak likes this.
  31. Tak

    Tak

    Unity Technologies

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    Can haz repro project?
     
  32. MrWhoof

    MrWhoof

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    Oct 6, 2012
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    Yeah, you have a github user I can share it to?
     
  33. Tak

    Tak

    Unity Technologies

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  34. rustybroomhandle

    rustybroomhandle

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    Oct 12, 2013
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    Fixed in the post-jam version. :)
    http://mc.indiesquish.com/omemrs/
     
  35. mapopa

    mapopa

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    Sep 8, 2015
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    Tak and amarok-blue like this.
  36. t_w

    t_w

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    Aug 4, 2015
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    Hi, I got a question. How to recor a vidoe like you recorded.
     
  37. t_w

    t_w

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  38. dnlbaines

    dnlbaines

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    I made another game this month called SUPERVIRUS based off of the 2D Roguelike tutorial.


    You can play it here.
     
    amarok-blue and Tak like this.
  39. t_w

    t_w

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    Tak likes this.
  40. Sabun

    Sabun

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    Nov 13, 2012
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    I made a small first-person shooter on the latest Unity3D 5.1.0f3 Build #2015091501 for the first GamingOnLinux.com Game Dev Jam. I've only spent a little under a week on it, so do bare in mind some bugs are expected and it doesn't feel as polished as it can be.


    You can download it from here if you're interested in playing it (GOL Game Jam page):
    http://itch.io/jam/gol-game-jam/rate/40876
    or directly to the game's page itself:
    http://myromance123.itch.io/survive-the-unknown

    Currently, I've only exported it as a 64bit build. I don't have a 32bit build uploaded. Developed on an AMD R9 390 with the open source RadeonSI Mesa 11.1 drivers on Ubuntu 15.10. Thanks Unity team for the Linux support! :)
     
    Tak and amarok-blue like this.
  41. elliv

    elliv

    Joined:
    Oct 29, 2015
    Posts:
    2
    Really thanks for anyone on Unity dev team who make this happen :) Never expected Unity Editor would have Linux version, but this is a great news. Tested it on my Manjaro works good except some weird behavior :p.
     
  42. zak-reynolds

    zak-reynolds

    Joined:
    May 8, 2013
    Posts:
    5
    So the release of the Linux editor inspired me to take my dream project off the backburner, here are a couple screenshots of my off-and-on progress over the past few months!


    I made a full blog post with a couple more shots on my website if anyone's interested: http://zakjr.com/blog/homestead-reveal/

    I really hope development on the Linux editor continues; I finally have my ideal workflow :)
     
    mortalglitch, Tak and thiagofdp like this.
  43. kahvana166

    kahvana166

    Joined:
    Nov 14, 2015
    Posts:
    6
    Hello Unity community!.

    Downloaded and played with the unity editor for linux a bit (tweaking and rewriting shaders made by Keijiro).
    Used Visual Studio Code and the plugin for programming (not monodevelop).

    [EDIT] forgot to mention that everything is dynamic, not static. [/EDIT]

    Here is the result. Enjoy ;).



    Ps. This is running on my LFS (Linux From Scratch) system with the latest drivers, the hardware specs are: i5-5200U, 12 GB RAM, HD5500.
     
    dr0r, FuzzyQuills and Tak like this.
  44. FuzzyQuills

    FuzzyQuills

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    Jun 8, 2013
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    2,868
    Dude, is that realtime hair rendering?! :eek:
     
  45. FuzzyQuills

    FuzzyQuills

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    2,868
    Damn dude, just tried your game, that is amazing for a short development time period! (And with the Linux editor too) Well done! :)
     
  46. sumauma

    sumauma

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    Aug 11, 2015
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    Tak likes this.
  47. t_w

    t_w

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    Aug 4, 2015
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    cool
     
  48. t_w

    t_w

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    Aug 4, 2015
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    Hi sumaoma. Could you tell me how to compress your apk to 14 m, do you do some work to compress the apk file, or just leave the default setting.
     
  49. sumauma

    sumauma

    Joined:
    Aug 11, 2015
    Posts:
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    I built the apk only for ARMv7 instead of the FAT option with both architectures, checked the stripped assemblies option also. I still think the package is enormous and i'm trying to reduce it even further. The game is being developed in v5.1 (is quite stable in my machine) and built in v5.3 so that the android.permission.READ_PHONE_STATE won't be included in the manifest (Forum Link).
     
  50. kahvana166

    kahvana166

    Joined:
    Nov 14, 2015
    Posts:
    6
    Sorry, but nope xP. Have you tried the unitychan concert demo?. They demonstrate a really neat inplementation of hair rendering using particles. The japanese unity github also has a hairwork plugin (for who as access to Nvidia GAMEWORKS).

    Thanks!, im glad you like it n.n .


    @Tak I've tried inporting the island demo (from unity 2.6), the bootcamp demo and some other older demos, but they failed to import in all the linux editor builds and crashed when trying to update the project. Im using Ubuntu 14.04.3 mini iso, and installed the editors using the deb package. I've reported the bug ;). Might gonna try inporting AngryBots later (haven't tried that one, and seems to import correctly in unity 5.3.1 on windows).