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MacOS app not working in Editor Scene Player but OK when Build and Run

Discussion in 'Editor & General Support' started by unity_N2zCiZx0zIfxYw, May 31, 2019.

  1. unity_N2zCiZx0zIfxYw

    unity_N2zCiZx0zIfxYw

    Joined:
    Mar 25, 2019
    Posts:
    2
    Hi all
    we working on asset package which using native MacOS library

    and all is ok when we Build and Run our 2 test scenes from this custom asset package, but when we trying to just click "Run(Play)" in Editor of opened scene in Unity- it's not fully working - scene navigates between each other, buttons click, game objects rendering, but our custom binding library is not

    in Editor.log I not see any related issues or just marks explained something

    looking for any advice where to look except Editor.log...
    or maybe there is some limitations for this Editor player which block me from usage native libs?

    attaching assets, and screenshots - need to add both TestSceneHome and TestSceneSignaling to build, then on TestSceneHome click Play in Editor and click "Join" button.
    after that it navigates to second scene (aha that works, also all buttons and GO rendering ok, but not the code which using custom binding classes)
     

    Attached Files:

  2. unity_N2zCiZx0zIfxYw

    unity_N2zCiZx0zIfxYw

    Joined:
    Mar 25, 2019
    Posts:
    2
    update - I using 2019.3.0a3 unity version
     

    Attached Files:

    • vers.png
      vers.png
      File size:
      147.6 KB
      Views:
      552
  3. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Please show your code that is not working, and elaborate on "not working", do you get an error or exception? How are you debugging?