I was wondering if it would be possible to incorporate machine learning into my Unity project? However I am only familiar with Tensorflow. Would it be possible to build some prototype nets and train them using Python/Tensorflow while running the Unity GE? One possible approach I have considered is simple UDP loopback connection however I was hoping for a method that Unity C# and Python could call each other directly. If Tensorflow is a bad approach then are there any machine learning libraries for Unity C#? Also I suspect that using the CUDA toolkit while the GE is running might cause it to crash or lag (untested). I do have two 1070 GFX cards and can only hope they will share. Thanks!