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Machiavillain - A horror mansion management game, inspired by Dungeon Keeper, Prison Architect.

Discussion in 'Works In Progress - Archive' started by Wild-Factor, Dec 31, 2014.

  1. Wild-Factor

    Wild-Factor

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    You are the villain ! build your mansion, raise yours monsters, and set up your traps to kill visitors.
    But if you want to keep your reputation you have to follow the Horror movie Villain's Rules: kill your victim when they're alone, kill the virgin last, and do not hurt the dog !


    Machiavillain is a horror mansion management game, inspired by Dungeon Keeper, Prison Architect and all the horror movie clichés !

    So far we have a small prototype with buildable wall and floors, more-or-less obedient zombis, some monsters, some victims, and a couple bugs !

    We came up with the idea of using horror movies clichés as rules during a Ludum Dare jam.



    We just launch our Kickstarter !
    https://www.kickstarter.com/projects/335326767/machiavillain-horror-mansion-management-game
    If you want more humouristic management game made, like it was done in the old day, support us :)








    Paris Games Week Post Mortem

     
    Last edited: Feb 12, 2016
    kittik and Manny Calavera like this.
  2. Wild-Factor

    Wild-Factor

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    Here is a first gif, zombies cleaning up their mess :D




    We'll record more gifs as soon as we have the gameplay video for PAX submission done !
     
  3. -Singularity-

    -Singularity-

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    Haha, looks excellent! The ideas of zombies cleaning up after themselves is quite fun in itself.

    I love the art style too and the animations look nice.
     
  4. hippocoder

    hippocoder

    Digital Ape

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    I don't like (or understand) the branding of it but I think the game itself looks to be a large amount of fun :D
     
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  5. Wild-Factor

    Wild-Factor

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    Thanks Singularity.
     
  6. Wild-Factor

    Wild-Factor

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    By branding is it the name or the concept ?
    Feel free to tel us what you don't understand, this will help us improve it :)
     
  7. hippocoder

    hippocoder

    Digital Ape

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    I get the name is derived from Machiavelli, and it's a close enough meaning. I guess it's just a personal preference. I'm excited by the game though!
     
  8. Wild-Factor

    Wild-Factor

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    Ok, the name ! Thank Hippocoder for your feedback.
     
  9. Silly_Rollo

    Silly_Rollo

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    It's a cute name but I can see it being confusing at first glance. Maybe change the color of the text in the villain part of the name to see if it reads easier?
     
  10. Wild-Factor

    Wild-Factor

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    Good idea, it will probably make it more readable.
    (or we may make the 'v' of villain bigger)
     
  11. Wild-Factor

    Wild-Factor

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    For holiday season we were supposed to take a short break, but we seem to be unable to stop thinking about the game ! We’re mostly brainstorming about non-core gameplay stuff, like the field: Machiavillain starts with a sizeable ground to freely build your evil mansion, but we’d like to add some random elements to the (until now) blank field to keep the beginning of the game a bit “fresh”.

    So far we’re considering:

    -cemetery: source of ghost/spirit energy


    -regular forest/evil forest : good to harvest evil wood to build traps… or maybe just to get twigs, because you know the visitors will find a way to trip on them XD
    Forests could also randomly hide special monsters (Chupacabra, Wendigo, …). They could be foe (steal/scare your prey away) and/or be convinced to join your party.


    -road: the map may have 1 to 3 maybe ? More roads means victims will have an easy access to the mansion (I always feel a bit psycho when I write “victims” XD), but on the down side, so will monster hunters later in the game.

     
    randomperson42 likes this.
  12. Wild-Factor

    Wild-Factor

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    Our new trailer showing our progression:


    We are doing a kickstarter on february 11th,
    If you want to be warn when the Kickstarter start to get access to the alpha earlier, and exclusive content,
    you can subscribe to our MailingList

    And you can also get a chance to get some steam wallet 20% and steam key of our previous game Freaking Meatbags, if you help us with our Thunderclap.
     
  13. theANMATOR2b

    theANMATOR2b

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    Good luck with the game - oddly I don't think kickstarter is the correct path for this - I can't explain why, but it just feels wrong.
    With that said I love the art style. It's pretty unique and pleasing, even for non-children. And the comedic bent is delivered very well.
    Adding some stereotypical movement to the monsters would improve the look of each one. The zombies look cool and are funny, but there movement is very floaty and curvy which doesn't portray a zombie with its movement.
     
  14. Wild-Factor

    Wild-Factor

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    Thank you for your input theANMATOR2b.
    We need to ad more animtion to it. But you didn't see the head of the zombie balancing when he change his walking direction :)
     
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  15. Wild-Factor

    Wild-Factor

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  16. Wild-Factor

    Wild-Factor

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    I just post on our blog, and article on how we generate our map:

    Summary:
    - Generate a seed for your random world
    - Generating our world ground (Perlin noise)
    - Generating our world rocks
    - Generating our world vegetation
    - Generating our cimetary
    - Adding the Road
    - Adding minerals (gold and iron)
    - Adding Spiders

    http://www.wildfactor.net/]http://www.wildfactor.net/

     
  17. MJNuchia

    MJNuchia

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    Looks like fun!
     
    Wild-Factor likes this.
  18. Wild-Factor

    Wild-Factor

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    Our Kickstarter is successffull.
    Thank you all !
     
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  19. Wild-Factor

    Wild-Factor

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    Apha 6





    ----===== FIGHT ====-------
    - Fighting system: Each minion has strength, dexterity, mind and endurance. Those characteristics influence the power of your minion as well as some attack effects condition.
    Minions gain XP when fighting and you can use skill points to unlock new attacks or make them stronger.
    - New monsters: because you can never get enough monsters.
    Doctor Frankenstein and a tyre with psychic power.
    - Attack powers reworked on most monsters.
    - Advanced beds boost your monster characteristics when he sleep (cofin increase your resistance to curse, toxic bed increase your resistance to poison)

    ----===== MONSTERS LIFE ====-------
    - Loyalty system. Gauge to display a level of sleeping, food, prestige, and evilness.
    Evilness Map now works on each Map cell. You can display how much your mansion is evil on each map cell to set your evil furniture near the living area of your minions.
    - Leveling system on working tasks. Your minion will progress on each task he is doing.
    - Monster can sleep on the Floor.

    ----===== VICTIMS ====-------
    - New advertising system. You can send an ad every day.
    - Computer to send spam, the evilest things you can do.
    - Dogs and fire hydrant
    - New kind of victim: parent with kids, tourist, and dentist.
    - Victims can starve and die from hunger.

    ----===== RESOURCES ====-------
    - Factory with the two bench.
    - New resource: metal plate, brick, gold nuggets, cog, plank of wood.
    - You can deactivate a machine/bench.
    - You can set a priority of a machine/bench.

    ----===== UI ====-------
    - Improve the GUI (Monster panel, task panel, options menu and monster selection menu)
    - New zone system: select the zone you want your monster to clean the blood or extinguish the fire.
    - Map showing the level of prestige and evilness of your mansion.
    - Main Ergonomic improvement:
    - Drop down menu, listing all actions possibles instead of doing only the default one.
    - Highlights of objects before selecting them.
    - Progression circle on all important tasks.
    - You can get the info on what contain rocks (metal, gold, or stone).
    - Display quantity of object in the storage panel.
    - Display fight target (red arrow line).
    - Hunters Info panel with theirs fighting.
    - More overlay info.

    - UI has been improved during the attack. (you have a preview of the explosion range for example)

    - More tooltips (on loyalty gauge and on screen up left icon)
    - Icon display the number of days of food you have left.
    - Two level of disloyalty: angry then rage
    - Link to the wiki (+offline mode for convention build)

    ----===== MUSICS & SOUND====-------
    - The sound of murder: We have a composer working on music exclusive to the game! Reals instrument (violinist and clarinetist).

    ----===== Bug fixes ====-------
    - Many Bug fixes.

    you can subscribe to our MailingList
    Dev log: http://www.wildfactor.net/
     
  20. Wild-Factor

    Wild-Factor

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    Hello after 8 month of work we released the electrocution update,

    Electrocution update is here! (on Steam)
    Update Trailer

    Electric Features
    – The impressive Finger of Evil! A machine that gives you the power to generate lightning! You can zap victims, heroes or even your own minion to make them go faster.


    – Batteries, wood generators, treadmill generators, wires.
    – Tesla coils to electrocute your enemies.
    – Alarm and Presence sensors (to activate/deactivate alarm).
    – Lightning rod (to get electricity from thunder and protect your mansion)
    – Mobile phone jammer. Don’t let your victim call for help!
    – Electric door (closed when powered by electricity).


    – Some furniture now need electricity. Candles need to be lit by your minion.
    – Reduce the cost of things that need electricity.

    New Minion

    – Succubus: Sucks the life out of your enemies.


    Customisations:

    – Custom map: configure a map to your will.


    – Difficulty level: normal, hard very hard, so you can play casual, or scream all the way.


    Environment

    – You can dig graves to get ancient artefacts or wake up more-or-less friendly monsters!
    – Dead monsters leave a grave behind.


    Improvements

    – Better sounds: more than 100 new sound FX.
    – Click on an item in the inventory to select it and focus on it (finding weapon).
    – Improved sound spatialization.
    – Be able to reorder the crafting queue.
    – Be able to configure your minion IA (Aggressive, Defend, Neutral)
    – Be able to change sleep and feed priorities (in the Task manager)
    – Double click on the monster list, make the camera follow him.
    – Display zone covered by lights.
    – Reduce game size (-80 mo download size).

    Bug fixes

    – Bug: Achievement: killing a hero not counted correctly.
    ACHIEVEMENT_KILL_HEROES_LEVEL1
    – Bug: Event “give brain” doesn’t come back.
    – Bug: music volume not 0 when restart game.
    – Bug: hypnotized people should still be able to be attacked by minions
    – Bug: skeleton turrets shoot at victims even when a wall is blocking line of sight.
    – Bug: dogs seem to be ignoring the fire hydrant.
    – Bug: if you have 2 rows of minion portraits, their portraits will cover the popup notifications on the screen.
    – Bug: if you have enough minions to scroll down in the job board, the lowest minion is difficult to see coz they’re covered by the menu graphics.
    – Bug: heroes seem to have stopped spawning when I reached high suspicion. it says “villagers are aware of my murderous activities!” but no angry village mob is showing up, no heroes are showing up either.
    – Bug: Activate. dr. frankenstein just humps the targeted minion but nothing happens.
    – Bug: Remove the Evilium in gold storage containers.
    – Bug: hypnotized minions (ie: hypnotized by the vampire in vacation event) are taken out of the roster, but you can “hire” them again to stop the hypnosis, although they give everyone else the “saw a minion die” loyalty debuff.
    – Bug: I’m still not getting the “kill virgin last” bonus, I only get a reward for “kill them when alone” bonus.
    – Bug: When a monster is blocked (surrounded by walls), other monsters stop working.
    – Bug: Lamps light the room even when not yet plug to electricity done
    – Bug: AutoSave doesn’t seem to work (need to test it in standalone build).
    – Bug: Detector switch needs to be white when not built (configure gamespritecolor) – When the alarm is not built, the flag should not be displayed.
    – Bug: Fog of war setting loaded at the wrong time.
    – Bug: Fix treadmill display bug.
    – Bug: Fix maintain craft stop after a load.
    – Bug: Build several object Energy on each other.
    – Bug: Fix when resource to craft are not accessible.
    – Bug: Victim saw the minions through the wall or closed door
    – Bug: Victims are scared because there is no light
    – Bug: Phone jammer active even when not powered,
    – Bug: Moving rotating wall, erasing wall build preview.
    – Bug: Remove afraid no light on door map cell.
    – Bug: Fix light for candle or after some loading.
    – Bug: Electric door bug, when in front of a victim door.
    – Bug: Victims could see twice a trap from other room and get stuck.
    – Bug: Dog barking sound doesn’t stop.
    – Bug: Bug TV bad cooldown
    and more

     
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  21. StevenPicard

    StevenPicard

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    Looks very interesting! I noticed it was on sale so I picked it up.
     
  22. Wild-Factor

    Wild-Factor

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    Thanks StevenPicard
     
    StevenPicard likes this.