Search Unity

MacBook Pro Late 2013 (GT 750m) - Unity editor play mode performance

Discussion in 'General Graphics' started by kurakmen, Sep 24, 2018.

  1. kurakmen

    kurakmen

    Joined:
    Apr 21, 2013
    Posts:
    2
    Hi! I have serious problem developing game in Unity on my machine: MacBook Pro Late 2013. It has 7-4850HQ processor and Nvidia GT 750m graphic card.
    When I create relative simple scene with around hundred objects on it, Im getting frame rate issue in play mode. You can see details in attached emails. As you can see, I have around 300k vertices, 300 batches, and getting only 9 fps. Builded version run smooth.
    I noticed that this is related to batches call, because as I delete more and more boxes, frame rate increase. But I would never thought that 300k vertices and 300 batches can be problem for a such configuration.
    Can you point me what is wrong here? Where should I look to resolve this problem? Or maybe this is expected behavior for such machine?
    Zrzut ekranu 2018-09-24 o 19.12.32.png
     
  2. kurakmen

    kurakmen

    Joined:
    Apr 21, 2013
    Posts:
    2
    Is anyone here who can help me? :)