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mac windows web player differences?

Discussion in 'Editor & General Support' started by Jon-at-Kaio, Nov 25, 2007.

  1. Jon-at-Kaio

    Jon-at-Kaio

    Joined:
    Oct 17, 2007
    Posts:
    185
    I just built a v. basic test project to test in mac windows browsers
    on the mac the collisions work fine (ball dopped from height bounces on cylinder mesh comes to stand still)
    on the windows /pc platform said ball goes straight thru the cylinder mesh.

    Am I missing something of is there a setting or such ?
    (indie version)

    Thanks in advance
     
  2. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    There should be no such differences. If you find case like yours, make a simple project that shows the issue when run, and send a bug report with the project attached. We'll fix it!
     
  3. Jon-at-Kaio

    Jon-at-Kaio

    Joined:
    Oct 17, 2007
    Posts:
    185
    well, I went back to it today, made no changes just recompiled and it worked so I must've gotten something wrong the 1st time
    sorry to have raised this
     
  4. EducaSoft

    EducaSoft

    Joined:
    Sep 9, 2007
    Posts:
    650
    Occasionally I also get a fact where unity doesn't pick up changes I did to for example a script.

    It rarely happens and if is happens a simple re-import can help.

    For a final test build I always restart unity, load in the project and only then BUILD. Not during the current working session.

    That way I'm absolutely sure that it will work, but I must say that in 99.9% of the cases it would work during the session also.