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Mac Unity 2018.2.1 Controller Input Broken in Build

Discussion in 'Editor & General Support' started by anthony-pinskey, Jul 26, 2018.

  1. anthony-pinskey

    anthony-pinskey

    Joined:
    Dec 23, 2016
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    17
    I have a project that worked perfectly on Unity 2018.1.6 but after after upgrading to 2018.2.1 the controller input works perfect in the editor, but is broken in the build. Any ideas what is causing this?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
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    14,446
    Running the build on the Mac standalone, or a build running on a device? Which controller are you using?
     
  3. anthony-pinskey

    anthony-pinskey

    Joined:
    Dec 23, 2016
    Posts:
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    Hi Jeff, thanks for the reply.

    I apologize for not clarifying that in my initial post. This is running the build on the Mac standalone on Mac OSX 10.12.6. Also using an Xbox 360 controller. It works perfectly fine within the editor on Mac, but fails to work in the build when playing on Mac. If you need anything else let me know. It was all working fine before the upgrade from 2018.6.1 within the editor and build.

    Thank you again.
     
  4. anthony-pinskey

    anthony-pinskey

    Joined:
    Dec 23, 2016
    Posts:
    17

    I did some more testing and did an incremental upgrade from Unity 2018.1.6 all the way to 2018.1.9. It all works perfectly until 2018.2. There seems to be something up that is causing input issues within the Mac standalone builds.