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Bug Mac Project broken after upgrade to 2020.2.1

Discussion in 'High Definition Render Pipeline' started by andyz, Jan 14, 2021.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,269
    endless console errors along lines of:
    Code (CSharp):
    1. RenderTexture.Create with bindMS failed: antiAliasing 2 with unsupported format - RG11B10 UFloat.
    2. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    after upgrading project from 2020.1 to 2020.2.1
    Hard to use a project that is continually erroring (obviously have back up but the project works on Windows, just on a basic mac it does not - maybe gpu requirements changed?)

    bug# 1306146
     
  2. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,269
    This is basically broken rendering within the 3d views as soon as project loads with lots of bind errors -
    Looks like an obscure error with MSAA 2x not supported when on in an asset
     
    Last edited: Jan 14, 2021