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Mac builds failing in Unity 2018.1.0f2

Discussion in 'Unity Build Automation' started by antifuzz, Sep 4, 2018.

  1. antifuzz

    antifuzz

    Joined:
    Feb 22, 2013
    Posts:
    99
    I'm getting the following error in UCB for mac builds:

    [Unity] Fatal Error! Build target platform name 'standaloneosxintel64' is not valid.

    Local builds are working fine.
    Any ideas?
     
  2. ollieblanks

    ollieblanks

    Unity Technologies

    Joined:
    Aug 21, 2017
    Posts:
    460
    This is because OSX 32/64 bit platforms are no longer supported in 2017.3 onward. Please set your Build Target to OSX Universal.
     
  3. antifuzz

    antifuzz

    Joined:
    Feb 22, 2013
    Posts:
    99
    Aha! Thanks Ollie I'll try that.
     
    ollieblanks likes this.