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Mac builds crashing in Unity 2020.2.2 when project uses Steamworks(dot)NET

Discussion in 'Unity Build Automation' started by davenirline, Feb 12, 2021.

  1. davenirline

    davenirline

    Joined:
    Jul 7, 2010
    Posts:
    944
    This is fixed by setting the Architecture to Intel 64-bit instead of Intel 64-bit + Apple silicon. However, there seems to be no such setting in Cloud Build. There's only Mac desktop Universal there. I would assume that sets the Architecture to Intel 64-bit + Apple silicon. Will this be fixed in the future?
    upload_2021-2-12_18-54-5.png
     
    atomtwist likes this.
  2. atomtwist

    atomtwist

    Joined:
    Mar 20, 2013
    Posts:
    32
  3. davenirline

    davenirline

    Joined:
    Jul 7, 2010
    Posts:
    944
    No. We just build locally now and set architecture to just Intel 64-bit.
     
  4. winnbrian

    winnbrian

    Joined:
    Oct 26, 2015
    Posts:
    2
    I am having the same issue. Ultimately I want the Intel 64-bit + Apple Silicon setting to work (both in editor and on Unity Cloud Build) so the build gets a performance bump when running on Apple M1.