Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice
  4. Dismiss Notice

Mac Build corrupted

Discussion in 'Unity Build Automation' started by pixelsplit, Feb 18, 2021.

  1. pixelsplit

    pixelsplit

    Joined:
    Sep 16, 2013
    Posts:
    171
    Hi,

    we currently have a strange problem. When we open the Mac build for one of our projects it says that the build is corrupted (It is NOT the developer verified popup). Translated it says: " "Projectname" is damaged and cannot be opened. It is recommended to move the object to the trash."

    But the local builds run fine. I wanted to know if someone else is having such a problem or if this is even a known issue?

    The cloud build config is:
    Platform: standaloneosxuniversal
    Version: latest2020
    Build adressable assets: true
    The project is (if someone Unity related wants to have a look): ebbab2e0-bf0b-4e9c-a5e1-25bc7d8a62b8

    Best regards
    Bennet
     
  2. JohnstableUnity

    JohnstableUnity

    Unity Technologies

    Joined:
    Nov 14, 2017
    Posts:
    4
    Was this issue ever resolved? Thanks!
     
  3. hidingspot

    hidingspot

    Joined:
    Apr 27, 2011
    Posts:
    87
    We have had this issue for a while too (just tried a new build an hour ago with this issue). I assumed it was related to notarization or something, so I've been looking into that... but that's a whole other can of worms I'm now dealing with. A step by step guide to Mac Cloud Builds would be greatly appreciated!
     
  4. pixelsplit

    pixelsplit

    Joined:
    Sep 16, 2013
    Posts:
    171
    Not yet, still waiting for 2020.3 support - the changelogs read like this will be fixed then. I also had contact with support they suggested I should try with notarization, but this failed due to the lack of fastlane feedback. It says failed but doesn't indicate why exactly.
     
  5. pixelsplit

    pixelsplit

    Joined:
    Sep 16, 2013
    Posts:
    171
    For a while this problem was gone. Now it is back :( Local builds work.
     
  6. pixelsplit

    pixelsplit

    Joined:
    Sep 16, 2013
    Posts:
    171
    Just found this thread: https://forum.unity.com/threads/mac-unity-build-from-a-pc-not-opening-on-mac.947727/

    If I download the mac build from UCB, extract it and run the command, then it does work, indeed. But it would be nice to have the .app usable immediatley (-> UCB running the xattr command automatically).
     
    AllanRW likes this.