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Mac App Store Toolset - OS X packaging made easy

Discussion in 'Assets and Asset Store' started by jemast, Jun 12, 2013.

  1. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Any news on a update yet for this plugin?

    I get this Exception Type: EXC_CRASH (Code Signature Invalid)
    But I know cannot test final release on Mac, so how will one test game centre and inapp purchases work before release.

    I have selected DEBUG mode but still issue is present.
    Not sure which setting to uncheck and check for debug mode?

    Using Unity 4.6.8p3 and Mac El Capitan.
     
  2. chrisgay2

    chrisgay2

    Joined:
    Sep 28, 2015
    Posts:
    1
    I am getting the same error as MrEsquire. Friday I was able to complete a build on another game. I am running 4.6.5f1 and using Prime31 Mac Store Kit v2.2. Is there any information in the crash that can help identify what is not signed correctly
     
  3. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    2,238
    This worked great for me in November, but now, when trying to do a non-Mac-App-Store build, the game crashes with the error:

    EXC_CRASH (Code Signature Invalid)

    Which indicates that the game thinks it is a Mac App Store build, but it is definitely not -- I'm using Developer ID Application (and Developer Installer for the Packaging). I recently had to upgrade to Xcode 7, I wonder if that might be a factor?

    It does seem like the developer has stopped supporting this, which is a shame as it's such a good tool when it works. I'd be happy to pay someone for a solution!
     
  4. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    2,238
    I figured out my problem: In the Presets inspector, i had checked Enable Entitlements and Sandboxing. However, it turns out those are only for Mac App Store builds, not for Developer ID builds, so apparently by having those checked, the build thought it was meant for the Mac App Store, hence the crash. So I unchecked those, did another build, and it works! (e.g. when I download that build from a website via browser, it doesn't show the "unknown developer" warning.) Whew!
     
  5. gegagome

    gegagome

    Joined:
    Oct 11, 2012
    Posts:
    389
    Getting the sandbox error despite being checked in the MAS tool

    Any ideas?

    1 package(s) were not uploaded because they had problems:
    /var/folders/3m/8f8mw3kn65l8f47j1bbpc1mm0000gn/T/9C8D31D8-4A0F-4148-8155-9F9CB82EA1FA/630811344.itmsp - Error Messages:
    ERROR : "App sandbox not enabled. The following executables must include the "com.apple.security.app-sandbox" entitlement with a Boolean value of true in the entitlements property list: [( "AppNameHere.pkg/Payload/KIDpedia MAS.app/Contents/MacOS/KIDpedia MAS" )] Refer to App Sandbox page at https://developer.apple.com/devcenter/mac/app-sandbox/ for more information on sandboxing your app."
     
    Last edited: Mar 12, 2016
  6. thestringer

    thestringer

    Joined:
    Aug 7, 2014
    Posts:
    70
    Yep also getting the Sandbox error, did you manage to get round the issue ?
     
  7. gegagome

    gegagome

    Joined:
    Oct 11, 2012
    Posts:
    389
    Nope.
    It looks like this developer is no longer maintaining this asset since March 2015.

    Anyone know another solution?
     
  8. abuki

    abuki

    Joined:
    Nov 14, 2013
    Posts:
    40
    I have the same problem. I would like to hear any solution.
     
  9. abuki

    abuki

    Joined:
    Nov 14, 2013
    Posts:
    40
    So for me it turned out, I had bad path to xcode in mac app store toolset settings
     
  10. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    The asset officially stopped working with Unity 5.4, this was amazing asset not sure why you took it down and removed. Any reply would be good..
     
  11. geaux93

    geaux93

    Joined:
    Feb 12, 2015
    Posts:
    1
    Now that this no longer works I can't get to the UI screens anymore to turn off automatically signing and making installers for my app. I'd like to turn this off and/or safely and cleanly remove it from the project. Can someone help with how to do that? Thanks
     
  12. Dreamer

    Dreamer

    Joined:
    Mar 8, 2011
    Posts:
    67
    Can this plugin still work?
     
  13. sevensails

    sevensails

    Joined:
    Aug 22, 2013
    Posts:
    483