Search Unity

m_UseHighQualityCurve in Animations

Discussion in 'Animation' started by jeslinger, Sep 17, 2019.

  1. jeslinger

    jeslinger

    Joined:
    Jul 6, 2012
    Posts:
    8
    Hey guys!

    Came across a problem with animation jittering the other day. It was solved by setting m_UseHighQualityCurve in the animation yaml file to 0. Is there a place where this gets set? Is this something that the post processor handles? What exactly is this doing? I tried searching the forums here as well as the docs but couldn't come up with anything.

    Thanks!