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m_UniqueThreadAllocator->GetAllocatedMemorySize() == 0

Discussion in 'Scripting' started by PulseHunter, Apr 8, 2014.

  1. PulseHunter

    PulseHunter

    Joined:
    Jul 31, 2013
    Posts:
    23
    Hi,

    I changed some stuff in my scripts, and then Unity starts to output this in the console :

    m_UniqueThreadAllocator->GetAllocatedMemorySize() == 0

    Google search came up empty :cry:

    But the entire game/app is seems to work anyways ?
     
  2. PulseHunter

    PulseHunter

    Joined:
    Jul 31, 2013
    Posts:
    23
    For some strange reason, it has disapeared after i rebooted my machine :/

    But i still want to know what kind of error it is refering to ?
     
  3. vexe

    vexe

    Joined:
    May 18, 2013
    Posts:
    644
    I'm also getting this message, for very odd reasons. Restarting Unity it goes away
     
  4. ngothanhtai

    ngothanhtai

    Joined:
    Jan 26, 2014
    Posts:
    3
    I am facing this problem with Windows Store build only. It sometimes happened and displayed a loop message "m_UniqueThreadAllocator->GetAllocatedMemorySize()==0".