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m_LocalEulerAnglesHint - What is it?

Discussion in 'Shaders' started by Zergling103, Jun 7, 2016.

  1. Zergling103

    Zergling103

    Joined:
    Aug 16, 2011
    Posts:
    392
    You may have noticed if you are using text-based serialization that a property named "m_LocalEulerAnglesHint" has been added to the transform.

    What exactly does this do, and what is it for?

    Thanks! :D
     
  2. razielanarki

    razielanarki

    Joined:
    Jun 1, 2014
    Posts:
    58
    afaik, it represents the quaternion values stored, that you typed in in euler angles.

    (also: wrong forum mate :) )
     
  3. Zergling103

    Zergling103

    Joined:
    Aug 16, 2011
    Posts:
    392
    Oops.
     
  4. rnner9000

    rnner9000

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    Sep 6, 2020
    Posts:
    8