Currently, I try to port my old hololens project to LWRP-VR, but meets lots of problem after upgrade. So, I try to start a new project instead, still meets some problems. The problem is quiet simple to reproduce(unity 2018.4.8f1 and 2019.1.4f1): 1. start from LWRP-VR template 2. switch target platform to UWP in player settings. 3. Boom! The camera seems not correct! Even in a scene with a cube only! in the camera preview, everything looks fine. but when I click run, in the player window, it looks not same as the preview. and I noticed that an error is shown in console, which does not shown in PC standalone. What should I check?
the problem above seems not influence the other things. The second problem is the display is inverted (flipped) in y axis:
I believe the LWRP VR template was removed in 19.1 for various issues it had. I would try to use the non-VR template and then toggle on necessary XR settings afterwards
There's also this page with some information on how to go from legacy renderer to LWRP https://docs.unity3d.com/Packages/com.unity.render-pipelines.lightweight@4.0/manual/index.html