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LWRP - Which particle to replace Mobile particle?

Discussion in 'Graphics Experimental Previews' started by MetaDOS, Aug 12, 2018.

  1. MetaDOS

    MetaDOS

    Joined:
    Nov 10, 2013
    Posts:
    157
    Hi,

    We use Mobile > Particle shader in the past. Then we upgrade the project to LWRP and would like to use only LWP shaders. However, we can find any shader/setting to replace Mobile > Particles > Multiply, Mobile > Particles > Additive & Mobile > Particles > Alpha Bended.

    Thanks,
    Anh
     
  2. Andre_Mcgrail

    Andre_Mcgrail

    Unity Technologies

    Joined:
    Dec 9, 2016
    Posts:
    244
    These can all be replaced with the Lightweight Pipeline/Particles/Standard Unlit, just make sure the 'Color Mode' is set to 'Multiply' and then just change the 'Rendering Mode' depending on the effect you need:

    For Multiply use 'Modulate'

    For Additive use 'Additive'

    For Alpha Blended use 'Fade'

    These shaders are all pretty optimised, but if you are really pushing for every grain of performance then it might be best to stick to the builtin Mobile shaders, these still work fine with LWRP and are not going anywhere anytime soon, also there is no downside to using them, especially if you are looking to ship soon. Eventually we will need to replace them once we look at depreciating the builtin pipeline, but this is a long long way off yet.
     
    FabioFP, JuanJSAR, Dan_G and 2 others like this.
  3. transat

    transat

    Joined:
    May 5, 2018
    Posts:
    779
  4. Altissimus

    Altissimus

    Joined:
    May 11, 2015
    Posts:
    49
    Yes it has.
     
  5. ibyte

    ibyte

    Joined:
    Aug 14, 2009
    Posts:
    1,047
    and .. @Andre_Mcgrail .. what are recommended settings now with 2019.2?
     
    thanatos7177711, 838nHex and MetaDOS like this.
  6. JuanJSAR

    JuanJSAR

    Joined:
    Feb 21, 2014
    Posts:
    47
    In case anyone is in doubt a video of how it is done.

    In Unity 2018


    In Unity 2019
     
  7. keybol23

    keybol23

    Joined:
    Aug 13, 2013
    Posts:
    26
    I did this and made the particles work on LWRP. Thanks a lot. But when I made a WebGL version, the particles are not shown. They're ok on Editor, PC and Android builds though.
     
  8. Ivik-Nier

    Ivik-Nier

    Joined:
    Mar 14, 2013
    Posts:
    3
    Particle system trails aren't rendering in Urp could you help me with this?

    Ah nevermind I didn't put material in renderer (silly me)
     
  9. eriknastesjo

    eriknastesjo

    Joined:
    Aug 16, 2018
    Posts:
    13
    I'm using Unity 2019.2.21f1. Trying to upgrade a shader from Vertex Lit Blended into LWRP (used in DustMotes particle effect from Unity Particle Pack). Can't make it work with the info above... Is it not possible?