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LWRP: what's the purpose of lwrp’s single shadow light caster

Discussion in 'Graphics Experimental Previews' started by fireflywl, Dec 13, 2018.

  1. fireflywl

    fireflywl

    Joined:
    Aug 15, 2014
    Posts:
    1
    it's not supported dynamic batching when draw shadows, that increased drawcall the buildin pipeline. when there are many little mesh like quad mesh, it cost one drawcall. i don't know why lwrp did that.