I was following along with brackey's grass sway tutorial, instead of using HDRP I wanted to go with the LWRP. I am having issues with getting the grass texture to appear on both sides. At first I thought it would be a simple switch to use two sided. That allows me to view both sides but on side is dark. I tried following a fix that used branch and flipped on the z using Is Front Face. My problem is that I do not have the Is Front Face node and the documentation has been removed for it. Is there a way I can still achieve the same affect not using Is Front Face? https://forum.unity.com/threads/shader-graph-lwrp-cant-use-flipped-normals.646675/ Thank you!