I've noticed some light popping at odd points in LWRP. I am currently on the 2018.1-experimental branch on GitHub but I have seen this issue for a while and I'm curious if this is intended behaviour? For a test I am using the Viking Village demo with LWRP. I have the LW Asset set to 8 Pixel Lights, and Vertex Lighting is Disabled. In the background of my .gif you can see Gizmos for 5 other Point Lights, which are the only other active Lights in the Scene, with the exception of the Directional Light. All Lights are set to 'Realtime' and 'Auto', and an intensity of 200 for visibility purposes only. .gif link here .gifv link here The blinking is extremely sporadic which is making it hard to track down where the issue is. If I enabled Vertex Lighting, the Lights will pop between Pixel/Vertex in the same way that in this visual they appear to be culled. Is anyone else seeing this type of behaviour?