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LWRP Toon Shader Line Tickness is thicker in Scene view than Game view

Discussion in 'General Discussion' started by StephenW, Jul 15, 2019.

  1. StephenW

    StephenW

    Joined:
    Mar 29, 2016
    Posts:
    28
    Hello all,

    I am on Unity 2019.1 and LWRP 5.13.0.
    I have also copied the LWRP files from the unity project found on their YouTube video "How to Make a Toon Outline Effect in Unity 2019 LWRP! (Tutorial)"

    I have run into a problem where the Line Thickness of the Sobel Filter is thicker in the scene view than in the Game view.
    Does anyone know how I can get the line to show up as thick in the Game view as it does in the Scene view?

    In the attached pic the effect can be seen best all around the large red ship, as well as the asteroids, and the edges of the large purple ships showing through the engine glow.

    The line seems to fade out in the distance in the Game view, but not the Scene view

    Thanks in advance.
     

    Attached Files:

  2. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    4,813
    https://forum.unity.com/threads/feedback-wanted-lightweight-render-pipeline.562291/

    General discussion is not a support forum.
     
    StephenW likes this.
  3. StephenW

    StephenW

    Joined:
    Mar 29, 2016
    Posts:
    28
    Apologies, I found myself in the wrong forum. Thanks
     
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