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LWRP too dark on android.

Discussion in 'Universal Render Pipeline' started by georgeq, Dec 15, 2019.

  1. georgeq

    georgeq

    Joined:
    Mar 5, 2014
    Posts:
    662
    I'm building for Android from Unity 2019.2.16f1. I'm using the LWRP with linear color space, but the colors rendered on the Android device are way too dark compared with the editor. I'm using my own unlit shader. The UI colors are about right, however translucent images (30% alpha) darken the screen almost 100%. Also a tiny vignette (post-processing) effect which's almost unnoticeable on the editor causes a huge darken effect on the Android screen.
     
  2. Elvar_Orn

    Elvar_Orn

    Unity Technologies

    Joined:
    Dec 9, 2019
    Posts:
    162
    Hey,

    That does sound like a bug but a repro would be appreciated.
    Could you file a bug report so we can take a look?
     
  3. liiir1985

    liiir1985

    Joined:
    Jul 30, 2014
    Posts:
    147
    it's a bug in lwrp, and unity 2019 forced to disable the builtin blit to backbuffer for srp.
    This issue doesn't occur on all android devices, but some of them. We've solved this problem by ourself, but according to the changelog of urp, this issue should be fixed in urp