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LWRP Tessellation

Discussion in 'Universal Render Pipeline' started by cipheredxyz, Jul 17, 2019.

  1. cipheredxyz

    cipheredxyz

    Joined:
    Jun 16, 2019
    Posts:
    8
    Hello,

    Do you know if tessellation is expected to be supported in LWRP (soon to be renamed Universal RP) ?


    Thank you
     
  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    2,864
    Hi!
    Yes, it should be, as it has nothing to do with the render pipeline at all.
     
  3. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,886
    Im pretty sure its supported now, just try writing a shader with a tesselation stage and see if it works? There are examples on unity docs that should work
     
  4. cipheredxyz

    cipheredxyz

    Joined:
    Jun 16, 2019
    Posts:
    8
    I'm not quite sure it does, altough I might be doing something wrong.

    For instance, the second example of this Tessellation shader does tessellate the triangles of the model, but the material renders Pink:

    unity3d.com/Manual/SL-SurfaceShaderTessellation.html
    (if a moderator sees this, please edit my message to insert the correct link, I can't post it)

    This seems legit since LWRP does not support Standard Surface Shaders, tessellation being one of the options of the standard surface shader.
     
  5. akumako

    akumako

    Joined:
    Nov 30, 2017
    Posts:
    1
    Im having the same problem as @cipheredxyz with the Pink render, there is a solution fot this?
     
  6. cipheredxyz

    cipheredxyz

    Joined:
    Jun 16, 2019
    Posts:
    8
    You can check this asset:
    assetstore.unity.com /packages/vfx/shaders/directx-11/dx11-tessellation-displacement-37322

    (remove the space between .com and /packages - if a moderator sees this please edit my message, the link provides a free solution to the problem)
     
  7. jacasch

    jacasch

    Joined:
    Jan 20, 2017
    Posts:
    16
    This Does not work in URP 2019.3
     
  8. nausicaa

    nausicaa

    Joined:
    Dec 8, 2014
    Posts:
    16
    The dx11-tessellation-displacement is not supported indeed on URP.
    So @aleksandrk tell it should be supported but I cannot figure out how/when ?
     
  9. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    2,864
    I'm not sure, what exactly do you mean.
    Tessellation itself has nothing to do with the render pipeline.
     
  10. Cambesa

    Cambesa

    Joined:
    Jun 6, 2011
    Posts:
    119
    Any news on this issue? I tried the tesselation sample from the unity website in a universal rendering pipeline and it just shows magenta and no errors.
     
  11. cofcof

    cofcof

    Joined:
    Sep 17, 2013
    Posts:
    10
    same I don't know why either I see someone from unity technology saying that it should work