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[LWRP] Terrain using instancing does not show any baked lightmap

Discussion in 'General Graphics' started by FixItFelix, Apr 29, 2019.

  1. FixItFelix

    FixItFelix

    Joined:
    Mar 27, 2017
    Posts:
    53
    Hello,

    I just realized that in Unity 2019.1.0f2 and the latest LWRP 5.13.0 the terrain only works correctly on Vulkan with no instancing.
    I made my own material using the LWRP-Terrain-Shader and setting it as instanced material and assigned it to the terrain. Then activated on the terrain draw instanced. If you do so and building for Android via batch mode it will not show the baked lightmaps on the terrain. Lightprobes still have the information.

    Is this a known issue?

    Greetings
    Felix