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Lwrp Terrain Lit Shader Not Affected By Ambient Light

Discussion in 'General Graphics' started by Hinkle, Apr 10, 2019.

  1. Hinkle

    Hinkle

    Joined:
    Sep 10, 2013
    Posts:
    8
    It looks like the LWRP terrain lit shader is not affected by environment lighting at all. Is this intended behavior? All the other LWRP shaders react to it. Does anybody have a way to get this to work or an alternative terrain shader that works in LWRP?

     
  2. emmanuel_xcit

    emmanuel_xcit

    Joined:
    Mar 26, 2019
    Posts:
    1
    Same issues, our project does not use any lights (directional or points), only ambient. None of the terrain materials provided with LWRP are usable in this case. It would be nice to have an unlit terrain material for LWRP, or support for ambient in the TerrainLit shader.
     
  3. danielbrm

    danielbrm

    Joined:
    Dec 30, 2017
    Posts:
    3
    Same issues here, any solution?
     
  4. Staus

    Staus

    Joined:
    Jul 7, 2014
    Posts:
    13
    Yeah this is extremely annoying. In my case, on android (Oculus Go), the ambient light on terrains looks nothing like in the editor where it does seem to be effected.