Well the title says it all, I am stuck with using a spotlight in place of a directional light as the main light in a scene, so I end up with terrible shadow quality. As far as I can tell, the spotlights in LWRP (4.10.1) do not respect the shadow cascades (just like the built-in pipeline). Is there something I am missing, if this IS the case, than can you guys recommend me a work around? I see the cascades option literally saying that it is for directional shadows, so I guess I am out of luck. Here is a cube with a spotlight on a simple terrain, lit by a single spot. Here I have switched the light type to directional.