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LWRP Render Scale on lower end Android devices

Discussion in 'Universal Render Pipeline' started by crysicle, Aug 31, 2019.

  1. crysicle

    crysicle

    Joined:
    Oct 24, 2018
    Posts:
    95
    In case anyone is making a project for low end Android devices with LWRP, i wanted to share some information about the Render Scale option in the LWRP pipeline asset. Make sure the value of Render Scale is set to 1 or lower, otherwise, the device will suffer heavy performance costs.

    Tested with pretty much an empty scene on ACME TB717-3G with a Render Scale of:
    4 = 450-550ms
    2 = 75-150ms
    1 = 25-35ms
     
    ROBYER1 likes this.
  2. gputhread

    gputhread

    Joined:
    Dec 7, 2018
    Posts:
    36
    My poor device(i7 4510u + 8gbram + 22gb virtual memory + 4gb nvidia 840m) froze on touching slider of lwrp in unity 19.2 android platform.
     
  3. buFFalo94

    buFFalo94

    Joined:
    Sep 14, 2015
    Posts:
    273
    Why are you trying to set RenderScale higher than 1 in the first place ?
     
    Peter77 likes this.