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LWRP Particle Lighting

Discussion in 'Universal Render Pipeline' started by rd1349, Jan 3, 2020.

  1. rd1349

    rd1349

    Joined:
    Apr 25, 2017
    Posts:
    30
    So I've been fiddling a lot with particles lately and tried integrating them into a project using LWRP. I ran into a bit of a san though when I tried to add lights to a particle system. The particle system only excepts default unity lights which have no effect on this project. I've tried getting unity to work around it but haven't found a solution. If anyone has any insights on the matter it would be greatly appreciated.
     
  2. StartleDan

    StartleDan

    Joined:
    Apr 10, 2017
    Posts:
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    Have you found a solution to this? I seem to be having the same problem. The particles show in the Editor but not on device (Oculus Quest)

    Unity 2019.3 / URP 7.1.7
     
  3. rd1349

    rd1349

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    Apr 25, 2017
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    Unfortunately no but my problem seems to be different from yours. My particles display but I'm unaware of how to make them emit light with LWRP.
     
  4. StartleDan

    StartleDan

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    Ah OK, I thought you meant how to light them, not how to make them emit. My bad. Good luck finding a fix.

    My problem was a simple fix. The URP convertor helper tool thing, picked strange shader settings for particle materials when I tried to convert all materials in the project to URP materials. Once I changed them to URP/particle shaders/unlit they were back.
     
  5. o_avci_

    o_avci_

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    I am having the same problem. I think UNity does not support this feature yet. But I you find a solution can you please share in this post
     
  6. zo0OO

    zo0OO

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    Oct 2, 2019
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    same problem
     
  7. UnityMaru

    UnityMaru

    Community Engagement Manager PSM

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    Mar 16, 2016
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    Did you try the solution/fix that StartleDan advised?