Search Unity

LWRP Package really needs to be linked with XR and Physics

Discussion in 'Package Manager' started by Uli_Okm, Apr 5, 2019.

  1. Uli_Okm

    Uli_Okm

    Joined:
    Jul 10, 2012
    Posts:
    95
    Hello, I'am trying to setup the most lighweight builtin and custom packages into my Unity project, as my build target is WebGL.
    But when I enable the LWRP package, I'am obligated to also enable VR, AR and Physics packages.
    Is this really the way it is meant to be? Are Unity devs looking at this, or maybe I should report as a bug?
    (also sorry if this is not the correct place to post, but this is a strange theme to know who can answer)

    Thanks
     
  2. manu73

    manu73

    Unity Technologies

    Joined:
    Aug 22, 2014
    Posts:
    68
    Hi @Uli_Okm !

    I think you should post your question on Graphics forum here: https://forum.unity.com/forums/graphics-experimental-previews.110/

    The minimal set to put in manifest.json to have LWRP is:
    {
    "dependencies": {
    "com.unity.render-pipelines.lightweight": "5.7.2",
    "com.unity.modules.imgui": "1.0.0",
    "com.unity.modules.jsonserialize": "1.0.0",
    "com.unity.modules.physics": "1.0.0",
    "com.unity.modules.vr": "1.0.0",
    "com.unity.modules.xr": "1.0.0"
    }
    }


    Sorry that I can't help you more.

    Manu73
     
    Uli_Okm likes this.