Hey guys, i posted this on unity3d reddit but got no response yet so i'll try it over here. Here is the post: I'm creating a lwrp shader to make outlines for my meshes since lwrp don't support additional passes. The shader is set to transparent + multiply + double-sided so i can set the faces white when front faced and a property color when back faced. I could not find a way to just cull the front face in shader graph I think there might be a way to make this more simple and performante, I've been trying to achieve this solution for some time and this is the best i could get right now! Hope it helps somebody! And somebody could help me making this better.