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LWRP or Mobile Shader for Android

Discussion in 'Universal Render Pipeline' started by iamfeyre, May 23, 2019.

  1. iamfeyre

    iamfeyre

    Joined:
    May 20, 2016
    Posts:
    56
    So i have a Game for Android using Light Weight Render Pipeline.

    I want to know that should i use Mobile Shaders or LWRP Lit/Simple Lit Shaders for Materials? Which is more Performance Efficient. I don't care about graphics. Just Need Performance.
     
  2. iamfeyre

    iamfeyre

    Joined:
    May 20, 2016
    Posts:
    56
    anyone?
     
  3. swanickj

    swanickj

    Joined:
    May 15, 2019
    Posts:
    28
    Simple Lit. It does less complex light calculations, samples fewer textures, and doesn't do specular reflections and a few other things. It's simpler