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LWRP not working with mobile

Discussion in 'Universal Render Pipeline' started by roshan090, Aug 4, 2019.

  1. roshan090

    roshan090

    Joined:
    Mar 20, 2018
    Posts:
    35
    i create LightweightRenderPipelineAsset.asset and in graphic setting assign LightweightRenderPipelineAsset to scriptable render pipeline then convert my material to Lightweight Render Pipeline/lit. every thing looks fine in my pc but when i build my project for mobile everything not working well.. i am attaching my screenshots of my pc and mobile. if anyone know what is happened with me please tell me.
    BTW i am using orthographic camera in 3d project.
    Thanks
     

    Attached Files:

  2. dheerajbreddy304

    dheerajbreddy304

    Joined:
    Feb 18, 2018
    Posts:
    6
    Hi, even i'm facing the issue. Any solution?
     
  3. Abruzzi

    Abruzzi

    Joined:
    Feb 6, 2015
    Posts:
    44
    Android - GLES 3.0?
     
  4. dheerajbreddy304

    dheerajbreddy304

    Joined:
    Feb 18, 2018
    Posts:
    6
    I was set to OpenGLES2 previously. I changed it to OpenGLES3 and built it again. But I am getting the same result.

    This is my settings

    vc.png
     
  5. Turcalab

    Turcalab

    Joined:
    Jun 6, 2018
    Posts:
    1
    i guess cause of your colorspace. Color space should be lineer