Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

LWRP not working on Oculus Go?

Discussion in 'Graphics Experimental Previews' started by col000r, Sep 30, 2018.

  1. col000r

    col000r

    Joined:
    Mar 27, 2008
    Posts:
    699
    I can't get my project to run on the Oculus Go when I switch to the LWRP. Now wasn't the LWRP created exactly for the purpose of running on devices like the Oculus Go?

    Make a new project from the Hub with the VR LWRP Template, change the Package Name, choose build and run and observe how it builds just fine and executes, but the only thing you see is black on one eye and grey on the other.

    Is someone working on fixing this? Or is there a way to make it work?
     
  2. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,225
    Can you go into package manager and update your LW to 4.0.0?
     
  3. col000r

    col000r

    Joined:
    Mar 27, 2008
    Posts:
    699
    I updated Unity to the beta, updated LW to 4.0.0 and now it builds and runs!
    But the lighting seems different from the Editor? I'll report back...
     
    ROBYER1 likes this.
  4. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,982
  5. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,982
    @Tim-C Its a bit worrying that this hasnt been sorted out and there is a blog post saying LWRP is out of preview. How can it be out of preview when it is not functioning on some platforms?
     
  6. Andre_Mcgrail

    Andre_Mcgrail

    Unity Technologies

    Joined:
    Dec 9, 2016
    Posts:
    244
    LWRP is not out of preview in 18.3, it is recommended that you upgrade to 19.1 to use LWRP if you want to get the best experience.
     
  7. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,982
    Okay makes sense, I will update and have a go on 2019.1 tomorrow when I get a chance. Thankyou!
     
  8. VSC01

    VSC01

    Joined:
    Jan 14, 2019
    Posts:
    1
    LWRP is working on oculus go, 2019.1, I've checked
     
    MadeFromPolygons likes this.
  9. AaronXRDev

    AaronXRDev

    Joined:
    Dec 13, 2014
    Posts:
    30
    I have the LWRP build running using the 2019.1.0f2 VR Lightweight RP (Preview) template. Unfortunately it still doesn't seem to support the post-processing V2 features. Has anyone gotten this to work?
     
  10. Shizola

    Shizola

    Joined:
    Jun 29, 2014
    Posts:
    476
    Seems to work for me with version 5.13.0, although if I disable any effects it stops working.
     
    AaronXRDev likes this.
  11. PiFLYON

    PiFLYON

    Joined:
    Aug 1, 2016
    Posts:
    7
    Hi,
    2019.2.6 LWRP is NOT working.
    All packages up to date in Package Manager.
    1-Oculus Android 1.38.3
    2-Lightweight RP 6.9.1
    3-Linear Color Space
    4-Single Pass
    5-No Vulkan, no automatic, no OpenVR
    6-OpenGLES 3.0
    7-API level 25, IL2CPP, .NET 4.x, ARM V7, ARM64 tried w/wo
    8-No PostProcessing Effect

    Everything goes fine in the editor.

    Build & Run to Oculus GO :

    Game is running with no display (the sound works and testifies that things are happening).

    Tried Oculus integration 1.34 and 1.40
    Tried without 32bit display buffer
    Tried multipass (renders only one eye)
    Tried without FFR, tried at 72hz & 60hz
    Tried many other things I can't remember without success.

    As soon as the splash screen does not show up, you know something goes wrong.

    I'm sad, I was starting to have fun with ShaderGraph :'(.
     
    jthuillier likes this.