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LWRP+Multiple Pass Rendering

Discussion in 'Graphics Experimental Previews' started by Kevlis, Oct 23, 2019.

  1. Kevlis

    Kevlis

    Joined:
    Jan 14, 2018
    Posts:
    1
    Hi,
    Recently my project need to use the outline effect. we found that the RenderrFeatures can achieve that effect.
    What is important is that it must use LayerMask and set the objects layer the same as the outline renderobject, but we can't change the layer because all our object's layer are used for different collison detection.
    Is there any way to implement outline rendering without using RenderFeatures, LayerMask and RenderObject ?
    (Missing the multiple pass in standrad pipeline)