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LWRP: Multiple layers of blurred UI possible?

Discussion in 'Universal Render Pipeline' started by Arycama, Sep 9, 2019.

  1. Arycama

    Arycama

    Joined:
    May 25, 2014
    Posts:
    184
    I know that GrabPass no longer works, and a camera texture is available after opaque/alphatest/skybox. However for UI I also need transparent objects to be included, such as water. I have managed to do this using a ScriptableRenderFeature/ScriptableRenderPass.

    The issue is that I need to render a UI canvas, and then blur the result to be used for a second canvas. I thought I could use multiple cameras and do the Screen Grab after the "RenderPassEvent.AfterRendering." However multiple cameras are not supported in LWRP.

    Is it possible to achieve what I want in LWRP, or am I stuck with the built in render pipeline?

    An example is below.