I've been following this tutorial for a smoke particle effect: I understand, that this is only going to work the way it does here by using HDRP. But I wonder, if it is possible to achieve a similar effect here. The way he does it is by positioning a point-light beneath the particle effect. And the effect itself is translucent. Is there another way to make it translucent in LWRP? I've already looked trough this thread, but it was not really helpfull to me. https://forum.unity.com/threads/lit-quad-output-gone.865405/ One more question, how do I make the particles from the smoke not just follow the source, but also bend when the ship makes a turn? maybe also, how can I make the smoke more cone shaped, bigger size of the particles at the end of their life?