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LWRP lights are flicking in random position and distance

Discussion in 'Global Illumination' started by hgulgen, Mar 9, 2019.

  1. hgulgen

    hgulgen

    Joined:
    Nov 29, 2016
    Posts:
    54
    There is a problem in realtime Lights in LWRP , They are flicking sometimes I didnt understand why this happen. Maybe I miss something in quality settings ? Any idea or experience ? They are working as realtime in baked scene.

    My unity version is 2018.3.2f.

    Thanks.

    LightProblem.gif
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    You are most likely hitting a pixel light limit in your project. If you exceed that limit, some of your pixel lights will be converted to vertex lights instead.

    Keep in mind that LWRP supports up to 4 pixel lights per object. You can verify your settings in LWRP asset, under the Lighting rollout.

    ZCEY6HO86a.png