Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

LWRP lightmap blotches

Discussion in 'VR' started by ahmedsheeraz, Sep 9, 2018.

  1. ahmedsheeraz

    ahmedsheeraz

    Joined:
    May 21, 2018
    Posts:
    7
    Hi pros :)

    I am new here and have a question. Generating baked lightmap for an indoor scene (big empty hall) is spitting out blotches and artifacts.

    I am attaching some images and my lightmapping settings. Any suggestions plz?
     

    Attached Files:

    • 001.JPG
      001.JPG
      File size:
      60.8 KB
      Views:
      779
    • 002.JPG
      002.JPG
      File size:
      84.9 KB
      Views:
      823
    • 003.JPG
      003.JPG
      File size:
      62.5 KB
      Views:
      800
    • 004.JPG
      004.JPG
      File size:
      85.7 KB
      Views:
      753
  2. soleron

    soleron

    Joined:
    Apr 21, 2013
    Posts:
    568
    Looks maybe like low res lightmap. Try increasing your lightmap page resolution make it 2K no worries it will still use as much as it needs. Remove the prioritize view and I would also increase the bounces.
     
  3. ahmedsheeraz

    ahmedsheeraz

    Joined:
    May 21, 2018
    Posts:
    7
    Thanks Soleron, the above settings improved the overall result but minor glitches are still there, I will try pumping up the values but baking timing is going up.

    Anyway thanks, really appreciate.