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[LWRP][iOS] All materials are black on device

Discussion in 'Universal Render Pipeline' started by Cuicui_Studios, Jul 16, 2019.

  1. Cuicui_Studios

    Cuicui_Studios

    Joined:
    May 3, 2014
    Posts:
    72
    Update:
    The problem is Metal graphics. If I remove it and leave only OpenGL3 it works perfect.

    Hi!

    I'm having some trouble with LWRP on iOS. I have to check the "Opaque Texture" for use this plugin: https://assetstore.unity.com/packages/tools/gui/translucent-image-fast-blurred-background-ui-78464
    But check this option makes all my 3D materials black.

    Speaking with the plugin developer I tried the frame debugger and all is fine until the "Render Transparent" process, where all became black :(.

    I'm on Unity 2019.1.8f1 and LWRP 5.16.1

    Does any one experimenting this issue?

    Thank you!
     
    Last edited: Jul 24, 2019