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[LWRP] how to hookup custom RenderPasses in 2019.1

Discussion in 'General Graphics' started by janloehr, Apr 18, 2019.

  1. janloehr

    janloehr

    Joined:
    Jun 30, 2017
    Posts:
    8
    Hey Folks,

    I had this working in the experimental stages. Was very happy about the IAfterOpaquePass, IBefore... implementations.
    Now we updated to 2019.1 and want to stay there. LWRP 5.7.2 got rid of those interfaces and moved to RenderPassEvents(?!).

    I couldn't find any documentation yet. Could anyone who already figured it out give me a hint? :)
     
  2. janloehr

    janloehr

    Joined:
    Jun 30, 2017
    Posts:
    8
    Answer to myself, update to package Version 5.9 at least and proceed as follows:

     
  3. jjxtra

    jjxtra

    Joined:
    Aug 30, 2013
    Posts:
    1,464
    Huh, is there no after depth buffer event anymore?