Hey All, What do you prefer to use at present for VR projects LWRP, HDRP or bulit-in renderer? I've setup my own template (https://forum.unity.com/threads/community-vr-template.725498/) using the LWRP using Unity 2019.2, but that was only because Unity 2019.1 had a template based on LWRP so I followed suit . From what I understand LWRP is a good forward thinking choice for VR that should work on mobile and desktop. What I don't know is what is the experience like using it on projects today? Its not long out of preview? In a similar vein is HDRP a good choice for a forward thinking desktop only high end visual VR experience? Whats the experience like today? Stable? I'm a little new to 3D in general and its a bit difficult to make a choice when your still learning about the fine details and how things render in detail. Armed with that knowledge would I be better served with the 'old' built-in renderer for now for VR projects, might be easier to find my feet there, more info online etc? Appreciate any advice, cheers!