I upgraded my project to the LWRP and for the most part, it works as expected. The one area it hasn't, I thought I'd ask to see if it's simply not implemented yet, or if I'm doing it wrong. I'm not getting any GI color bleed (red object bouncing light onto white surface for example). Is this a current limitation of the LWRP implementation that will be updated in future versions, or am I missing something? During bake now, I don't see any color bleed (whereas on the Standard/old pipeline, you could watch the Progressive baker literally "splatter" color around). If it's not in quite yet, that's fine, just didn't want to spend hours trouble shooting something that simply isn't in yet!