Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Enter the 2020.2 Beta Sweepstakes for a chance to win an Oculus Quest 2.
    Dismiss Notice

LWRP + GI

Discussion in 'Graphics Experimental Previews' started by skeptika, Nov 14, 2018.

  1. skeptika

    skeptika

    Joined:
    Dec 31, 2011
    Posts:
    107
    I upgraded my project to the LWRP and for the most part, it works as expected. The one area it hasn't, I thought I'd ask to see if it's simply not implemented yet, or if I'm doing it wrong.

    I'm not getting any GI color bleed (red object bouncing light onto white surface for example). Is this a current limitation of the LWRP implementation that will be updated in future versions, or am I missing something?

    During bake now, I don't see any color bleed (whereas on the Standard/old pipeline, you could watch the Progressive baker literally "splatter" color around). If it's not in quite yet, that's fine, just didn't want to spend hours trouble shooting something that simply isn't in yet! :)
     
  2. phil_lira

    phil_lira

    Unity Technologies

    Joined:
    Dec 17, 2014
    Posts:
    547
    Hi. There's a bug in latest version that broke GI. We have it fixed now and ETA for a new package is this Friday.
     
  3. skeptika

    skeptika

    Joined:
    Dec 31, 2011
    Posts:
    107
    Fantastic, thanks for your responsiveness, I know you guys are working hard which makes being responsive tough. You guys are doing a great job!
     
    phil_lira likes this.
unityunity