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LWRP Gameview with SteamVR always renders both eyes

Discussion in 'Graphics Experimental Previews' started by Aranir, Jul 27, 2018.

  1. Aranir

    Aranir

    Joined:
    May 23, 2011
    Posts:
    16
    When the LWRP is used, single pass renderer has to be selected in the XR Settings.


    In the Editor Gameview it is very convenient that the rendered camera can be selected, with the default renderer it renders correctly either left, right or both eyes.

    But with the LWRP the camera selection (in screenshot below)on the top bar seems to have no effect (with the SteamVR plugin camera).

    upload_2018-7-27_12-42-40.png
     
  2. paulan_unity

    paulan_unity

    Unity Technologies

    Joined:
    May 17, 2018
    Posts:
    3
    Hi there Aranir! When LWRP is active, it overrides a number of XR graphics settings. Go to the LWRP asset in your graphics settings, and then set the gameview render mode there.
     
    Aranir likes this.
  3. Aranir

    Aranir

    Joined:
    May 23, 2011
    Posts:
    16
    Thank you, that fully resolved it!

    upload_2018-7-27_16-12-3.png
     
  4. Reahreic

    Reahreic

    Joined:
    Mar 23, 2011
    Posts:
    254
    This appears to have been removed in URP, does anyone know where it moved to?
     
  5. push-pop

    push-pop

    Joined:
    Jun 29, 2017
    Posts:
    28
    I am also looking for this property. Did you ever find it?