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LWRP For ARCore / ARKit Raw

Discussion in 'Handheld AR' started by shawww, May 9, 2019.

  1. shawww

    shawww

    Joined:
    Sep 30, 2014
    Posts:
    42
    Hey hey!

    We just moved from Vuforia to vanilla ARKit/Core to support Azure Spatial Anchors. ARFoundation is great, but until it supports Spatial Anchors it's not a practical persistent AR solution for us. I know it's coming, but apps can't wait!

    Has anyone had success implementing LWRP with the standard ARKit and ARCore background camera shaders in any recent version of LWRP? I've read up a bit on the iBeforeRender but frankly haven't found any good tutorials and don't have the bandwidth to deep dive into the inner workings of the SRP.

    Really appreciate it!
     
    JPPrada, seboverflow and Blarp like this.
  2. JPPrada

    JPPrada

    Joined:
    Feb 14, 2019
    Posts:
    1
    I'm having the same problem. I need to use ARCore for the facetracking features, which aren't available with ARfoundation. But I cant make LWRP work with the latest ARcore SDK.
    Screens stays flashing blue/black