Hello, I just started using Unity yesterday to learn basic stuff and was watching Brackeys on youtube. Watched his LWRP shader videos, decided to try it out and now fog just doesn't work right. Basically anything below the player just gets colored the same as fog, but anything on the same Y level is fine. This is using the fog under lighting > other settings. I think I should be using a different fog it the scene settings game object, but I have no clue how to make that work because simply checking it does not. Here is what is happening: This is at the start And this is 86 units forward. Note that the small cubes and the floor are literally copy and pasted the same material/object all settings same and all that. Anything below y = 1, the blue cube y level just turns black (with black fog obviously) after about this distance. Thanks for any suggestions anyone has.